The "Lost" Tech of Actual GPMs
by Clearbird
Early on there is
plenty to take up on a case. Life-repair, grades, engrams and
secondaries. Following the grade chart, once the case has gone clear, you go
through OT 1-4 and NOTS. If you
follow Ron Hubbard's research line, however, there is an important part of the case that
now is being completely overlooked. The Actual GPMs! They were in the 1960s
described as being at the core of the case. Maybe they still are?
If you look closely at this core, you find a series of goals and identities the
person is currently operating on. In addition, there is a supply of past goals
and identities. Among them are very basic goals as well as more practical and
contemporary ones. Each goal you find is running on a cycle of action, it has
its own unique Be-Do-Have. The Be was the identity, role or “hat” assumed in
order to operate. The Do is the execution of the goal. The Have is the desired
end result. For example, the identity could be ‘police man’ (be). The goal could
be ‘to enforce the law’ (do). The desired end result would be ‘lawful-ness’
(have). Goals that are fulfilled successfully cease to exert any influence as
they are completed cycles. However, goals that are incomplete, due to their
basic nature or their vastness -- or abandoned due to the opposition they met,
tend to remain with the individual at some level. Over time, these incomplete or
abandoned goals group in a certain way. They become part of what is called a
Goals-Problems-Mass (GPM, see below). Since these goals and identities, at some
point, were chosen consciously by the person and happily pursued for a long,
long time as “my life” they have a great capability to influence and aberrate
the person and go into action, even after they are long “forgotten” on a
conscious level.
Anatomy of a GPM
An Actual GPM consists of such own goals and goals that opposed them. We
postulate goals to have a game. Once postulated they may attract opponents. This
brings about a pair of goals, also called a dichotomy. You could say a dichotomy
is an old or current unresolved conflict or games-condition that produces charge
between the two sides. One identity with its goal acts like a pole in a battery.
The one side of the dichotomy is the person’s own goal. The other side is the
opposition that eventually frustrated the person to a degree so he/she abandoned
pursuing the goal. One such abandoned conflict is being layered on top of the
next as time goes on. The goals in the dichotomy clash so they form problems and
masses in the person’s mind. These masses can remain with the individual for
millennia. The basic anatomy of a problem is goal-counter goal;
intention-counter intention; or one confusion that is hung up against another
comparable but opposing confusion. The basic goals the person pursued are
typically very broad and general as remote guiding stars that lead a person in a
certain general direction. These goals align themselves along the eight
dynamics, which, themselves, are very basic goals in this universe. An example
of a goal would be “to obtain wealth”. To succeed, all the opportunities and
strategies of life may come into play and countless lock-incidents happen and
accumulate. Sub-goals and
corresponding “hats” or identities are taken on in order to succeed. You can
probably imagine the opposition and counter-goals the person runs into during
this general pursuit and all the “hats” he/she needs to wear in order to
succeed.
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A GPM consists of pairs
of opposing goals, one pair is layered on top of the next over time. All goals have one
theme in common.
That's the playing field or what the two sides fight over.
One can start by finding such a theme that is in play in one's life, then one goal
related
to that theme and what opposes it. One would then find another
goal and its opposition, repeatedly until all available
polarities
are discharged. Both the goals and the
IDs behind them have to be skillfully discharged as one goes
along. |
Early Research The subject of Goals-Problems-Mass was first researched by
Ron Hubbard between
1961-65. The processes developed during that period were, however, highly
experimental. Although much data was accumulated during the original research,
no safe technique emerged that could be put in general use. There is one
exception to this. The 1965 process known as “Routine 6 End-words” runs light
locks on the Actual GPMs and can lead to key-outs. It is safe (but not that
effective) and is used as Grade 6 (before the Clearing Course) in CoS’ original
line-up of 1965-1978.
Actual GPMs are different from Implant GPMs. Implant GPMs are short engramic
incidents where the person was subjected to overwhelm (usually by electronic
means) while being loaded with a long series of conflicting goals. This was a
mind control operation (intense “brain washing”) performed to confuse an
individual and reduce his power and clarity of mind into that of a more subdued,
controllable and dumb individual. Implant GPMs can also be run out and examples of that would be CoS’ OT-2 level,
the original Clearing Course materials, Helatrobus Implants and others.
An Actual GPM is sometimes described as a perceivable black mass or mist that
is located in the vicinity of the person. There are numerous GPMs on a person’s
case. Each GPM is held together by a subject matter (theme). All goals and
identities in the GPM are closely related to this theme. The pairs of opposing
goals also relate to each other in a pattern known as the Line Plot. Since the
Line Plot is not used in the procedure we will not
describe it in great detail here. We will just say, that once a goal has been
pursued for a long time in life the person hits a dead end. He is burned out due
to the opposition. He therefore reinvents his pursuit but on a slightly less
ambitions level. He uses this “tactic” to try to overcome the opposition first
met. In this way, he will in turn pursue a series of goals related to the same
subject matter, each in turn opposed by the environment (usually other beings)
and each eventually coming to a halt when the person gets stuck doing it,
prompting a new lower scaled goal. You can plot the deterioration of ambition on
various scales (such as the CDEI Scale or Havingness Scale; see example below).
Eventually he will abandon the subject matter entirely, once he has reached bottom, and start a new series
of goals related to a new theme. Although the Line Plot isn't part of the
procedure, it is worth noticing that once a GPM is formed it sets out a pattern
that later can be dramatized. The person may click into the succession of goals
and contra goals, as if it were a play or set of rails to follow, and go through
the whole gamut within a short or long period of time.
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"Cowboys and Indians" is a classic pair in
conflict. The subject
they fight over could be "wilderness". The Indian's goal
could be
"to be respectful of the wilderness". The cowboy's could be
"to
dominate the wilderness". Each side is made solid by all kinds
of fixed ideas,
experiences, confrontations, etc. They are both "right extreme" in their traditional identities. |
The Theme The general
subject matter of a GPM is called the theme. In Ron Hubbard’s materials it is known as
the End-word. The most basic themes on a case are broad general concepts that
can cover a lot of situations and territory. It could be “wealth”, “survival”,
“eternity”, “consciousness”, “faith”, “health”, “beauty”, "justice", “serenity”,
etc., etc. They cover broad concepts that have been important to living for
millions of years. These core themes sound like philosophical areas of interest
that people can feel passionate about. They are Absolutes; and “Absolutes are
unobtainable” ( Logic #6) and therefore never completed as goals. They can,
however, be dealt with as highly charged subjects. You will usually start out
with more tangible themes related to daily life. They may derive much of their
force from DEEPer, older basic themes to which they are related. Themes, over
vast spans of time, tend to repeat themselves and thus reappear in a cyclical
pattern. This is known as the Downward Spiral. The theme re-appears, but now
smaller in scope, as there is a loss of power due to the fact that more
and more attention units get tied up in old goals, identities and mental masses.
It is, however, important to note that to work out “whole-track charts” and Line
Plots aren’t part of the presented technology. To try to map them outside
research serves no good purpose. They will reveal themselves when the preclear is
ready. Feel free to find them piece by piece as results of
cognitions.
Whatever the person brings up as a hot theme can usually be run
as long as it is in a “timeless and qualitative” form. By “timeless” we mean in a form that can be found
independent of any particular time and place. By "qualitative" we mean, it
at its core has a
quality, flavor or "feel" to it rather than being a thing. "The theme of law" would cover
anything related to law matters which all belong to one GPM. The example could
include anything related to the police force, to courts, to lawbreakers, crime, loot, victims, etc. Despite this diversity, all elements in this GPM would have
a certain "feel", flavor or quality in common. A theme is such a broad category
characterized by a common quality, "feel" or flavor. This abstract quality is what holds the GPM together in
the mind.
The basic conflicts we go through in life may change in
personnel and circumstances. Yet, the emotions and drama patterns are stunningly
similar anywhere on the time track. A hot theme is something that engages and
appeals to the person. It's something the person expends effort on, agonizes
over. It could be something that ruins his life and consumes his attention,
interest and energy. Any area that continuously causes out rudiments on a case
is a strong indicator of a theme that can be processed once its “timeless and
qualitative” form is formulated.
Initially it could be the job, the boss, the spouse or kids, how one looks,
one’s special nemesis, the tax man, etc.
If we take the theme “wealth” as example, you can see how many conflicts and
wars that theme has led to going way back in time. How many goals and counter
goals have gone into that theme! Examples would be “to create wealth”, “to
gather wealth”, “to protect wealth”, “to retain wealth”, “to steal wealth”, “to
pretend wealth”, "to ridicule wealth", “to avoid wealth”, “to destroy wealth”. The examples show the
deterioration of ambition to a point where the last one “to destroy wealth” is
the opposite of the first one, “to create wealth”. At the very end the person
has, typically, switched sides and become what he was fighting so hard when he
first set out “to create wealth”. Such destructive goals are usually of short
duration as it's against the basic goodness of a Being. An up-scale goal, such as “to create wealth”
is usually the first and most basic goal in a GPM (“create” is the top level of
the Havingness Scale). The opposing goal to any given goal is not necessarily
its logical opposite. It is simply the counter-goal that completely frustrated
the person and caused him to give up the original activity. Counter-goals to “to
create wealth” could be, “to scatter wealth”, “to tax wealth”, “to detest
wealth”, and of course, “to destroy wealth”. Once the most basic goal (and its
opposition) is discharged, the whole GPM is erased. The most basic goal the
person pursued in a GPM would be the original unopposed intention just to postulate
something into existence. This may be found, and usually may not, the first time
the theme is contacted and available goals run. Often general unburdening of
charge is needed on a number of themes before the earliest pair of goals of any
given GPM is unburdened enough to produce a read on the meter so they can be
run.
Since a person, as he exists in present time, has countless GPMs as
part of his case, chances are that many different ones are affecting him. After
all, each GPM consists of long sections of his time track organized according to
theme, goals and polarity. Sections of a GPM can go in and out of restimulation
depending on the person’s intentions, activities and environment in present
time. This is, in other words, a very complex and confusing situation we are
dealing with.
Unburdening The GPM Case In the original research of Hubbard, it was considered necessary to uncover one
Actual GPM in its entirety, following the internal pattern called the Line Plot.
Various researchers in the Freezone have found this impractical to do or too hard on the person.
Instead, one can view a person’s case as a complexity of intermingled GPMs that has
to be taken apart from the top down, so to speak. You want to remove the
dichotomies you can get to without stirring up additional charge. You keep this
up, taking the most available dichotomies and once that one is removed, you look for the next available one and keep
it up until done. You unburden the case gently rather than
insisting on a theoretical form that undoubtedly exists below or inside the
mess. The truth is, to tear down an old structure (such as an old building) it
is not necessary to know all the details about how it was built and operated.
Instead, you make a careful plan and blow up the key pillars -- or you simply
bulldoze the whole area flat.
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To tear down an old structure--be it a
building or a mental structure as a GPM--it is not necessary
to know exactly how it was built and how it operated. One
simply needs to know some solid basic principles so it is
possible to unsettle the stucture and it will collapse. Ron Hubbard actually used this principle in other parts of
processing. He talked about locating the linchpins and
pulling those out and the aberrated mechanism and condition
would collapse. |
Another thing that makes this approach
unique, compared to Hubbard's GPM
techniques, is the care taken in discharging not only the
goals but also the identities (IDs) behind each goal. Each ID came about as the
Beingness assumed in order to effectively pursue a goal. A goal like, "to
enforce the law", makes you think of a police man–and that is the typical ID
related to that goal. Each of these IDs hardened while pursuing its goal. It
adopted fixed ideas, service facsimiles, lies, etc. in an attempt to remain a
force focused on succeeding. A goal is, in other words, not seen as a
mathematical vector in an abstract universe but as a chapter in one’s personal
history book. It headlines personal battles, victories and defeats, tenacity,
cruelty and underhanded practices used in the battle in order to prevail. Often
you find your own past ID in a certain conflict is now hopelessly intermingled
with “the enemy’s” ID. This intermingling of IDs is part of what makes it
persist as mental mass formed around the dormant but “not dead yet” opposing
goals of the conflict. To take the mess apart completely, you have to look at
the IDs of the combatants, including their fixed ideas, etc. These ideas, etc.
solidified the IDs opposing “just causes” to a point where they to this day are
worth fighting for when restimulated. The identities and the fixed ideas that
hold them in place are the most basic “lies” in the GPMs. A Being can be
anything. In the context of the GPM he passionately decided to be, say, a police
man and made sure to be a “damned good cop” by adopting all kinds of fixed ideas
and justifications. This is a long way from his natural potential. It’s a huge
alter-is or “lie” that keeps the person being solid and aberrated. It is,
however, also a way to give the goal pursued persistence and power.
The top-down approach means that you not necessarily get the very first time a
goal was conceived. You may take up subjects that are less than at the very
core of the case. Likewise, you don’t necessarily get the earliest incidents
when the goal was in play. Sometimes you get high-powered locks. But you are
unburdening the case and your ability to spot earlier occurrences and more basic
themes will improve as you continue. Just take what comes to
you and run that and leave it at that. You flatten a goal by repeating it and
acknowledging each repetition. You keep up using Repeater Technique until it no
longer produces a change or read. Both when finding themes and goals you should
go with the first answer that pops up in your mind. (Sometimes you may have to
rework the formulation to run it.) The technique is known as “Flash Answers” in
the old Dianetics book. The mechanism is also known as the mind's File Clerk.
Once you have found a hot theme, you stay with that theme until you can find no
more charged goals connected with it. A goal always has the form “to [verb]
theme”. See examples above related to wealth.
Completing GPMs
Actual GPMs in their entirety may not be available at first contact, as
mentioned above. You may only be able to find and run a few pairs before
something more urgent demands to be run. To get it all, it is therefore
important to go back and recheck themes from time to time. This should at least
be given great care before finishing the whole action. A GPM is erased when its
first pair is dealt with. The very first item in the GPM is the person’s
original postulated goal related to that theme. Erasing this will usually result
in a significant blowdown and wide floating needle on an e-meter. The cycle has
finally been “completed” by undoing the stuck postulate. The first goal in a GPM
will be an upscale “free spirit” postulate, such as “to create [theme]”.
Different systems can be developed to find as many themes as possible. You can
ask to specific dynamics, for instance. We have found that asking for what a
person is dramatizing (the main question used in R-6-EW) may yield additional
themes that then can be taken through the Goals-ID steps. Since finding live and
important themes require that the person can look at his life “objectively” or
with self-critique, the action requires that the person is in good shape and has
completed grades 0-4 and Dianetics (grade 5). This is also why the rundown works
best as an duo-action rather than a solo action. We have often found that great
themes come to mind in some odd life
situation or as a result of reading and
works when checked out in session. There are, of
course, also more formalized ways to find hot themes.
Rounding off
In the light of the tremendous case gains that can be gotten from finding
and running the polarities of Actual GPMs, it is a mystery how
this whole band of technical possibilities got so utterly abandoned. Many
old-timers, from the 1961-65 period, assumed it would be taken up on the upper
OT levels. This with good reason as it was placed as the top level of the 1965
grade chart. What we have from Ron Hubbard now seems, however, to be all about
entities as they are processed in various ways on OT-3 through OT-7. Using the
approach of the Goals-ID Rundown you will realize that there is plenty to take
up from the experiential track. When
you embark on this action, you will experience a profound positive effect
on your
ability to
be, do
and have in
daily life in the form of
stable
gains.
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